VIXLIV — Fast-Paced Retro-Inspired FPSVIXLIV

A fast-paced first-person action shooter inspired by classic 1990s FPS titles. Defend worlds that were never meant to fall against an invasion determined to prove every world can be broken.

PC / STEAM PLANNED / IN DEVELOPMENT

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Old Steel.
New Edge.

VIXLIV is a fast-paced first-person action shooter inspired by classic 1990s FPS titles — built around movement, pressure, and aggressive gunplay. Stylized visuals, handcrafted worlds, single-player combat, and roguelike-inspired progression shape every run.

Players are sent across worlds that were never meant to fall, defending them against Satan's campaign to prove his ancient accusation. Between worlds, select upgrades and modifiers that carry into later runs. Combat spaces are built by hand — not generated as you play.

Move fast. Shoot faster. Die learning.

FPS
Classic FPS
∞
Run Variation
PC+
Steam Planned
VII
Major Runs

How VIXLIV Plays

Six things that define the game.

THE FORGE

Handcrafted Combat Spaces

No procedural sprawl. Sightlines, choke points, and collapse zones are placed by hand.

THE VARIATION

Run-Based Enemy Variation

The walls stay. What walks through them does not. Each run reshuffles threats, modifiers, and ambush patterns to keep familiar ground hostile.

THE FOUNDATION

Classic 1990s FPS Identity

Inspired by 1990s shooters. Strafe, circle, and punish. Fast movement and aggressive gunplay.

THE PRESSURE

Aggressive Gunplay

Weapons with weight, recoil that means something, and a kill speed tuned for momentum. Combat rewards forward pressure, not patience.

THE ASCENT

Replayable Structure

Roguelike-inspired progression for short runs or long sessions. Between worlds, upgrades and modifiers change what comes next.

THE ATMOSPHERE

Atmosphere With Teeth

Sound, lighting, and layout are used to apply pressure during combat.

The Accusation

Long ago, an accusation was made: given freedom and power, no one would remain loyal to their Creator. Across countless worlds, that claim has already left its mark. But there are still worlds that have never fallen.

THE ACCUSATION Untouched Worlds

Beyond the reach of corruption, entire worlds continue to exist in peace. They have never known rebellion, deception, or ruin. These realms stand as living evidence against an accusation that has echoed throughout creation.

THE CHALLENGE The Assault

Satan and his forces have begun a campaign against the remaining unfallen worlds. The goal is not only destruction, but proof — proof that every created being will eventually choose rebellion when given enough pressure.

THE CONFLICT The Invasion

Across each world, powerful lieutenants direct the assault. Every world becomes a battleground, and every victory pushes the invasion back one step at a time.

THE VINDICATION Hold the Line

You are sent to defend worlds that were never meant to fall. Fight across handcrafted worlds, defeat the lieutenants leading the invasion, and strengthen yourself through powerful upgrades and modifiers earned between realms. Every choice shapes the battles ahead. Every victory preserves another world.

Worlds that were never meant to fall.
Hold the line.

In Development

VIXLIV is in active development.

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Status

Active production. Combat systems, enemy variants, and hand-built worlds are in progress.

In Development
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Combat First

Designed for high-speed, responsive FPS gameplay. Tight inputs. Clean kills. No drag.

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Release

PC and Steam planned. Additional platform details to be announced. Steam page coming soon.

Lightspire Game Studios

An independent studio making story-led games. Small team. Sharp focus.

We build games we'd want to play — games that respect your time.

  • Independent and self-directed
  • Story-driven design philosophy
  • Games designed around a clear idea
  • Care over scale
LIGHTSPIRE
Game Studios

An independent Christian game studio.

Made by People, Not Generative AI

At Lightspire Game Studios, we believe game art and storytelling should come from human creativity.

Our games do not use generative AI to create artwork, character designs, animations, music, voice acting, or narrative content.

We work with real artists, composers, and other creative professionals to bring our games to life.

Human creativity. Original vision. No generative AI-created game content.

Steam®

Hold the Line

Steam page coming soon. Follow studio updates for early footage and behind-the-scenes work. Be first in line when the Steam page opens.

Wishlist Coming Soon

Steam page link coming soon.