VIXLIV — Fast-Paced Retro-Inspired FPSVIXLIV

A fast-paced first-person action shooter forged in iron and ember. Sent across worlds that were never meant to fall — hold the line against an invasion determined to prove every world can be broken.

PC / STEAM PLANNED / IN DEVELOPMENT

SCROLL

Old Steel.
New Edge.

VIXLIV is a fast-paced first-person action shooter inspired by classic 1990s FPS titles — built around movement, pressure, and aggressive gunplay. Stylized visuals, handcrafted worlds, single-player combat, and roguelike-inspired progression shape every run.

Players are sent across worlds that were never meant to fall, defending them against Satan's campaign to prove his ancient accusation. Between worlds, select upgrades and power-enhancing modifiers that influence future runs. Every world is shaped by intention — not stitched together while you weren't looking.

Move fast. Shoot faster. Die learning.

FPS
Classic FPS
Run Variation
PC+
Steam Planned
VII
Major Runs

Forged Under Pressure

Six disciplines forged for the defense of worlds that were never meant to fall.

THE FORGE

Handcrafted Combat Spaces

No procedural sprawl. Every world is shaped by intention — sightlines, choke points, and collapse zones placed by human hands.

THE VARIATION

Run-Based Enemy Variation

The walls stay. What walks through them does not. Each run reshuffles threats, modifiers, and ambush patterns to keep familiar ground hostile.

THE FOUNDATION

Classic 1990s FPS Identity

Inspired by the era when shooters had teeth. Strafe, circle, and punish. The genre's old language — sharpened for a new edge.

THE PRESSURE

Aggressive Gunplay

Weapons with weight, recoil that means something, and a kill speed tuned for momentum. Combat rewards forward pressure, not patience.

THE ASCENT

Replayable Structure

Roguelike-inspired progression built for short bursts and long obsessions. Between worlds, upgrades and modifiers reshape what comes next. Every fall sharpens the next ascent.

THE ATMOSPHERE

Atmosphere With Teeth

Sound, light, and silence engineered as weapons. The space itself is part of what's coming for you.

The Accusation

Long ago, an accusation was made: given freedom and power, no one would remain loyal to their Creator. Across countless worlds, that claim has already left its mark. But there are still worlds that have never fallen.

THE ACCUSATION Untouched Worlds

Beyond the reach of corruption, entire worlds continue to exist in peace. They have never known rebellion, deception, or ruin. These realms stand as living evidence against an accusation that has echoed throughout creation.

THE CHALLENGE The Assault

Satan and his forces have begun a campaign against the remaining unfallen worlds. The goal is not only destruction, but proof — proof that every created being will eventually choose rebellion when given enough pressure.

THE CONFLICT The Invasion

Across each world, powerful lieutenants direct the assault. Every world becomes a battleground, and every victory pushes the invasion back one step at a time.

THE VINDICATION Hold the Line

You are sent to defend worlds that were never meant to fall. Fight across handcrafted worlds, defeat the lieutenants leading the invasion, and strengthen yourself through powerful upgrades and modifiers earned between realms. Every choice shapes the battles ahead. Every victory preserves another world.

Worlds that were never meant to fall.
Hold the line.

Currently Forging

VIXLIV is in active development — LightSpire's current flagship. Playable demo targeted for Q3 2026. No fake dates. No empty promises.

Status

Active production. Combat systems, enemy variants, and handcrafted world suite expanding weekly.

In Development

Combat First

Designed for high-speed, responsive FPS gameplay. Tight inputs. Clean kills. No drag.

Release

Playable demo targeted for Q3 2026. PC and Steam planned. Additional platform details to be announced. Steam page coming soon — wishlist when the gates open.

Lightspire Game Studios

An independent studio building purpose-driven, story-led experiences. Small team. Sharp focus. No filler.

We build games we'd want to play — the kind that respect your time, demand your attention, and give back tenfold.

  • Independent and self-directed
  • Story-driven design philosophy
  • Purpose-built player experiences
  • Craft over scale
LIGHTSPIRE
Game Studios

Forging deliberate worlds for players who notice the difference.

Hold the Line

Steam page coming soon. Join the development feed for early footage, behind-the-scenes work, and signal from the studio — be first in line when wishlisting opens.